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Pedro Lojo Abelleira
Pedro Lojo Abelleira
3D Generalist and Illustrator
A Coruña, Spain

Summary

(ENG)
¡Hi! I've recently graduated on Digital Creation, Animation and Videogames at UDC (University of A Coruña). I am very passionate about character animation and video games. I am currently seeking for oportunities to continue my formation alongside industry professionals.
(ES)
¡Hola! Recientemente me he graduado en Creación Digital, Animación y Videojuegos en la UDC (Universidade Da Coruña). Me apasiona la animación de personajes y los videojuegos. Actualmente busco oportunidades para continuar mi formación práctica de la mano de profesionales del sector.

Skills

2D AnimationConcept ArtStoryboarding3D Animation3D ModelingCharacter Animation

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Aseprite
Aseprite
DaVinci Resolve
DaVinci Resolve
Godot
Godot

Productions

    • Video Game
      BRAINIAC
    • Year
      2024
    • Role
      Concept Artist, Animator and Programmer
    • Company
      Through Fire and Games
    • Video Game
      Umbra
    • Year
      2023
    • Role
      Programming Lead, Animator
    • Company
      Ceres Studio
    • Video Game
      Mestresso
    • Year
      2023
    • Role
      Pixel Art Animator and Programmer
    • Company
      Sencafé
    • Movie
      Dodo
    • Year
      2021
    • Role
      Art Director
    • Company
      Queixiño Studios

Experience

  • Motion Capture and 3D Character Creation at Grupo de Investigación en Visualización Avanzada y Cartografía - UDC
    A Coruña, ES
    March 2024 - May 2024

    During this internship, I worked with motion capture equipment to record animations for the villager characters in the reconstruction of El Castro de Elviña using Opti Track and Unreal Engine.

    I also took part in the Pegadas Project, in collaboration with El Concello de Narón, creating the 3D character Pegadas, from concept art to render, through 3D modeling, texturing, shading and hair simulation using Maya and Blender.